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[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...
Reproduction steps: 1. Create a New project 2. Exit and Re-Open Unity 3. Force Quit Unity before it properly starts 4. Run it in bat... Read more
Crashes on D3D12ImmediateContext::BindTexture when changing position of ...
How to reproduce: 1. Open attached project 2. Open Timeline window 3. Select any GameObject 4. Create a playable file for it 5. Drag... Read more
CopyTexture() throws an error when copying compressed Texture
How to reproduce: 1. Open the "SampleScene" in the attached project "case_1172610-Graphics_Bug" 2. Make sure that "copyTextureFailur... Read more
Setting physics properties in OnValidate() mark the object dirty even wh...
How to reproduce: 1. Open the attached project ("case_1172914-OnValidate-dirty") 2. Select the "PlayerController" prefab in the Hier... Read more
Object's shadow seems distorted from certain camera angles when Heightma...
Repro steps: 1. Open attached "case_1173340.zip" 2. Open "SampleScene.unity" 3. Enter Play Mode 4. Observe the shadow of the cube E... Read more
Services Window breaks and shows an indefinite "Loading..." label when d...
How to reproduce: 1. Create a new project 2. Open the Services window 3. Undock it and dock it again 4. Observe the Services window ... Read more
Animation event in Timeline triggers twice
Steps to reproduce: 1. Download attached project 2. Open "SampleScene" scene 3. Open Animation from Timeline 4. Enter play mode 5. C... Read more
High Cost Navigation Area is not avoided when finding path with Experime...
How to reproduce: 1. Open the attached project's Scene labeled "AreaClippingIssue" 2. Enter the Play Mode 3. Click the "Calculate&Dr... Read more
Screen.dpi is not consistent in the Editor when using multiple screens w...
Reproduction steps: 1. Make sure to have screens with different DPI scalings 2. Open the attached project named "Case_1191036" 3. En... Read more
[WebGL] WebAssembly streaming is not correctly sourced when loaded from ...
How to reproduce: 1. Create a new WebGL project 2. Enable WebAssembly Streaming in Player Settings > Publishing Settings 3. Make a W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1