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[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...
Steps to repro:1. Download attached project2. open scene "SampleScene" and enter playmode3. observe crash4. in Vertex.cs, change "Ve... Read more
[IL2CPP] Player crashes with TextMeshPro and HDRP packages on x64 and De...
Steps to reproduce:1. Download 1185286_repro.zip and open "Main" scene2. Build a Standalone player (x64, Build Configuration Debug) ... Read more
[ShaderGraph][UniversalRP][XR] PBR and Unlit ShaderGraph materials do no...
Reproduction steps:1. Open "XR_ShaderGraph.zip" project with updated SRP master2. Enter Play mode Expected Result: ShaderGraph Mater... Read more
Shadergraph: Color Node gives inconsistent results when switching betwee...
Reproduces in 7.1.1 release as well as on SRP master branch (73a37d1858)Does not reproduce in 7.0.1 or below Repro steps:1. Use a pr... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more
Crash Assertion failed on expression: 'm_LastAlloc == NULL' when running...
Sorry if Test Runner is the wrong team but I only see it running tests and the editor crash seems to be failing on an allocation whe... Read more
[Android][IL2CPP] Building fails on a New Project set to IL2CPP
Reproduction steps:1. Create a New Project2. Switch to Android platform and set Scripting Backend to IL2CPP3. Build Player Actual Re... Read more
SerializeReference crash when using a generics serialization
To reproduce:1. Open attached project ("case_1185214.zip")2. Select "GameObject" Game Object from Hierarchy3. Attach"CrashMe" script... Read more
[Profiler] When all charts are closed, reopening the Profiler Window wil...
Steps to Reproduce:1. Open ProfilerWindow2. Close all charts3. Observe the details pane (bottom half) is empty4. Close and reopen th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open