Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
7.1.1
Issue ID
1185260
Regression
Yes
Shadergraph: Color Node gives inconsistent results when switching between HDR and Default
Reproduces in 7.1.1 release as well as on SRP master branch (73a37d1858)
Does not reproduce in 7.0.1 or below
Repro steps:
1. Use a project with HDRP or Universal RP
2. Create a PBR shadergraph and open it
3. Create a color node and plug it into emission
4. Set the color to R: 255, G: 100, B: 0, A: 255
5. Set the color mode to HDR, notice that the color changes in the preview
6. Edit the color and change the alpha, notice that the color changes back, even if you set the alpha back to what it was originally
Expected result: the color does not change when switching from default to HDR, or does change but does not change back when you edit the color
Actual result: the color changes, and then changes back when you edit the color again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
Add comment