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Warnings are missing when compiling for certain platforms (opengl)
FXC shader warnings are lost when compiling GLSL/Metal shaders. Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce: 1) Download attached project and open in Unity 2) Open "TerrainScene" 3) Make sure that terrain brush is visible... Read more
Warnings related to bounds occur when Terrain component enabled
How to reproduce it: 1. Open user's attached project 2. Load 'TreeBoundsTest' scene from 'Assets' folder 3. Clear Console view 4. In... Read more
Scripts are showed in the Script Execution Order when they are read-only
How to reproduce: 1. Create a new project 2. Go to Edit -> Project Settings -> Script Execution Order 3. Click the '+' button to add... Read more
[FXC Crash] Shader compiler crashes when a project contains a shader wit...
Reproduction steps: 1. Create a new project or open an existing one 2. Import the attached shader ("testPredicate.shader") 3. Observ... Read more
[UIToolkit] [Package Manager] Package manager window gets empty, Editor ...
Steps to 1. Create a new project 2. Open Package Manager window 3. Click on a “+” button 4. Select “Add package from git URL” 5. En... Read more
[InputSystem] Editor gives every array element the same value when using...
How to reproduce: 1. Open user's attached "BetaTest" project 2. Open Assets/testscene 3. Select the Main Camera in the Hierarchy vie... Read more
Scaling problem with PanelSetting set to ScaleWithScreen/Expand
When the PanelSettings scale mode is set to scale with screen size and screen match mode is set to expand, the scaling does not work... Read more
[iOS][Metal] Shaders with tessellation are not compiled when displacemen...
How to reproduce: 1. Open the attached 'iTestCase.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and open... Read more
ShaderGraph group border appears in a different position when using UITo...
How to reproduce: 1. Open attached project 2. Open "New Shader Graph" Graphview 3. Select Color and Invert Colors nodes 4. Right-cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
- Graph and Camera options for Render Graph Viewer disappear after maximising the window