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[WebGL] Two button clicks are required switching to the Fullscreen mode ...
How to reproduce:1. Open the attached project's "case_1283688-Project.zip" Scene labeled "SampleScene"2. Build the project for WebGL... Read more
[Quick Search] ArgumentException thrown on creating Quick Search Prefab ...
Clicking on "Prefab Index" in Search, editor thrown ArgumentException, when prefab is not selected refer to the attached video. Step... Read more
Brotli compressed build fails to run in Firefox
-error: the build fails running in Firefox (tested 81.0.1), errors thrown in the console:--Uncaught SyntaxError: illegal character -... Read more
UnityWebRequest on relative URLs throws an error when Exceptions are set...
How to reproduce:1. Open attached project (link in the edit)2. Go to Project Settings->Player->WebGL->Publishing Settings3.... Read more
Default Architecture in Build Settings is x86 instead of x64
Reproduction steps:1. Create a new Project2. Check Architecture setting in Build Settings Expected result: Architecture is set to x6... Read more
[Scene View] Pixels of the GameObject are not getting refreshed which le...
On moving GameObject in the Scene View leads black trails and Pixels of the GameObject are not getting refreshed, Refer attached vid... Read more
[Quick Search] Headings merged with each other on decreasing the width o...
Headings merged with each other on decreasing the width of the Global Search window Steps to Repro: 1. Create a new project2. Click ... Read more
[Themes] About Unity Credit text for The Mono Project is clipped
About Unity Credit text for The Mono Project is clipped with Verdana font. The window displays,"Scripting powered by The Mono Proje"... Read more
[WMR] Empty depth buffer is submitted when using Holographic Remoting fr...
Workaround: Explicitly disabling HDR in the Camera or in Project Settings->Graphics restores the original direct rendering behavi... Read more
No VCS checks/actions on an moved asset in a Perforce workspace using dr...
How to reproduce:1. Connect to the Virtual Machine provided in the case edits2. Click Asset Move > Scenario 2 in the opened proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject