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0
votes
Fixed

[iOS] crash on il2cpp_mono_thread_internal_is_current after validating a...

IL2CPP

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Oct 07, 2019

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Version/s: 2018.4, 2019.2.7f2, 2020.1

How to reproduce:1. Build the attached project for iOS2. Build the app via Xcode3. Press the "Send webrequest" button4. Wait up to 3... Read more

0
votes
Fixed

2D URP Lights - Moving the Shadow Intensity slider causes the scene to d...

Package: Scriptable Render Pipeline Universal

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Oct 07, 2019

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Version/s: 7.1.2

Moving the Shadow Intensity slider on a 2D light causes the scene to disappear. Steps to reproduce- Open the attached project in 201... Read more

0
votes
Fixed

[Tilemap] Scene does not get dirty when CompositeCollider2D's "Generatio...

2D

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Oct 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b6, 2020.1.0a1

How to reproduce:1. Open attached project "TilemapTest.zip" and scene "TilemapScene"2. In Hierarchy window, select "Grid" -> "Til... Read more

0
votes
Fixed

[Performance Testing API] Sample Group whose information is shown in the...

Package: Performance Test Framework

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Oct 06, 2019

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Version/s: 1.2.6

How to reproduce:1. Open the attached "MedianValueBug.zip"2. Open Window > General > Test Runner3. Select the "Forward" and "R... Read more

0
votes
Fixed

Script is not recognized as a MonoBehaviour if it contains string concat...

Scripting

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Oct 06, 2019

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Version/s: 2020.1.0a7

How to reproduce:1. Open the user's attached project2. In the Project window, reimport the "MonoBehaviourThatBreaksTheParser" script... Read more

1
votes
Fixed

[HDRP] Terrain/Lit shader not rendering in Standalone Build

Package: Scriptable Render Pipeline HD

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Oct 06, 2019

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Version/s: 7.1.2

Reproduction steps:1. Create a New HDRP Project and import the attached terrain (Environment.zip)2. Add the terrain to the Scene3. B... Read more

0
votes
Fixed

[Memory Profiler] When removing a memory snapshot, the associated screen...

Package: Memory Profiler Package

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Oct 05, 2019

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Version/s: preview.7 - 0.1.0

To reproduce:1. Enter Playmode2. Take a memory snapshot3. Open the memory snapshot's folder using the little cog icon4. Delete the m... Read more

0
votes
Fixed

UniversalRenderPipelineAsset.scriptableRenderer throws NullReferenceExce...

Package: Scriptable Render Pipeline Universal

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Oct 05, 2019

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Version/s: 7.1.1

Steps to reproduce:1. Open the attached project "1189196.zip"2. Open the SampleScene3. Enter the Play mode4. Observe the Console Exp... Read more

1
votes
Fixed

[Linux] [HDRP] Editor crashes when creating a new node in the Shader editor

Package: Scriptable Render Pipeline HD

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Oct 05, 2019

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Version/s: 7.0.1

How to reproduce:1. Create a new HDRP project2. Add a new Shader Graph asset (Assets -> Shader -> Unlit Graph)3. Open the crea... Read more

0
votes
Fixed

[WebGL] Mouse events are not called on builds when the scene does not ha...

IL2CPP

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Oct 05, 2019

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Version/s: 2019.2.0a7, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project ("case_1189110-Button_Test.zip")2. Open the repro scene ("SampleScene")3. Enter Play M... Read more

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