Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b6
2020.1.0a1
Issue ID
1189438
Regression
No
[Tilemap] Scene does not get dirty when CompositeCollider2D's "Generation Type" is "Manual" and "Regenerate Collider" is pressed
How to reproduce:
1. Open attached project "TilemapTest.zip" and scene "TilemapScene"
2. In Hierarchy window, select "Grid" -> "Tilemap"
3. Observe the collider in the Scene view
4. In Inspector window, "Composite Collider 2D" -> "Regenerate Collider"
5. Repeat step 2
6. Open scene "PrefabScene", open scene "TilemapScene"
7. Repeat steps 2, 3
Expected result: the collider information is saved
Actual result: the collider information is not saved, after step 4 the scene does not get dirty
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.9f1, 2019.3.0b6, 2020.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Add comment