Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b6
2020.1.0a1
Issue ID
1189438
Regression
No
[Tilemap] Scene does not get dirty when CompositeCollider2D's "Generation Type" is "Manual" and "Regenerate Collider" is pressed
How to reproduce:
1. Open attached project "TilemapTest.zip" and scene "TilemapScene"
2. In Hierarchy window, select "Grid" -> "Tilemap"
3. Observe the collider in the Scene view
4. In Inspector window, "Composite Collider 2D" -> "Regenerate Collider"
5. Repeat step 2
6. Open scene "PrefabScene", open scene "TilemapScene"
7. Repeat steps 2, 3
Expected result: the collider information is saved
Actual result: the collider information is not saved, after step 4 the scene does not get dirty
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.9f1, 2019.3.0b6, 2020.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" is thrown when rapidly expanding and collapsing the folders in the VFX Graph Node creation menu
- VFX Graph tab always opens between "Scene" and "Game" views instead of opening after already opened tabs
- Editor crashes on "MonoBehaviour::Transfer<GenerateTypeTreeTransfer>" when resetting package defaults in VR Template project
- Rotation tool Gizmo is stuck in the Scene View when unchecking/checking the "Orient" node in the VFX Graph and the Scene view is visible
- The Editor opens when the window is closed right after launch
Add comment