Search Issue Tracker
Fixed in 7.1.5
Votes
0
Found in [Package]
7.1.2
Issue ID
1189518
Regression
Yes
2D URP Lights - Moving the Shadow Intensity slider causes the scene to disappear
Moving the Shadow Intensity slider on a 2D light causes the scene to disappear.
Steps to reproduce
- Open the attached project in 2019.3.0b5/6
- Open the Overworld Scene
- Select the FireLight gameobject
- In the inspector, start to increase the Shadow Intensity slider.
Notice issue >> Scene disappears.
Tested Broken,
2019.3.0b5/6
Ubuntu, Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 7.1.5):
Fixed by Package: Universal Render Pipeline 7.1.5
Resolution Note (fix version 7.1.5):
Fixed in Package: Universal RP 7.1.5