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Floating Point Precision degrades when Burst Compilation is enabled
How to reproduce: 1. Open the attached Project "burstTest" and load Scene "SampleScene" 2. In the Hierarchy, select the "Bug Test"... Read more
Changing the product name does not automatically change the name of buil...
How to reproduce: 1. Create a new project or open an existing one 2. Build and run the project 2. Open Player Settings (Edit -> Proj... Read more
[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart
Reproduction steps: 1. Open "optimization_tests.zip" project 2. "Preferences" -> "General" -> "Code Optimization on Startup" -> "Deb... Read more
Scriptable Object's Reset functionality is disabled
How to reproduce: 1. Open the attached project "1202960.zip" 2. Select the Test Scriptable Object 3. Press the "three dots"/"gear" o... Read more
Ignored collision reactivates when using “Physics.IgnoreCollision” betwe...
How to reproduce: 1. Open the user’s attached “Bug report.zip” project 2. Enter Play Mode 3. Press “2” on the keyboard 4. Press ... Read more
Scene Template doesn't create a new Scene when the used Scene Template o...
Reproduction steps: # Open the user’s attached project: “SceneTemplateTest” # Open File → New Scene window # Select “ThisTempla... Read more
"Processing assembly Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSha...
How to reproduce: Open the attached project "SampleProject5.zip" Expected results: No errors in the Console window Actual resul... Read more
[WebGL][Android] WebGL Fullscreen ignores dpi on Android Chrome
Reproduction steps: 1. Open the attached project "testPackage.zip" 2. In the Project window under "Assets/Scenes" open "SampleScene.... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1