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[Regression] 'Thread::EqualsCurrentThreadIDForAssert' assertion after sw...
Steps to repro: 1. Open attached project and '9_Realtime GI' scene;2. Go to Lighting settings (Window -> Lighting -> Settings)... Read more
Building a game crashes an Editor
Steps:1. Open attached project (it downloaded from https://www.assetstore.unity3d.com/en/#!/content/34352)2. Open Build Settings3. A... Read more
Line Renderer breaks when there 3 or more elements
To reproduce:1. Open attached Unity project "LineRenderer.zip"2. Open "test" scene3. Observe GameObject Expected result: The object ... Read more
Particles Mesh creates artifacts with random Start Rotation
To reproduce: 1. Open Unity and create a new project2. Create Particle system3. Set Start Rotation between two constants - from 0 to... Read more
Object picker shows all types of objects when trying to add sprites to S...
To reproduce: 1. Open the project, attached by tester (objectsForPackingBug.zip)2. Open "test" scene3. Select Atlas asset in Project... Read more
Transform handles are lit and hidden by light source
Steps to reproduce: 1. Open attached project2. Open scene "point_light_linear"3. In hierarchy select "Point light" or "Plane" and no... Read more
[Regression] Exceptions when click on certain areas on GameView "header"
Regression - can't repro in 5.6 (5.6.1f1 and 5.6.1p2)reproduces on 2017.1.0 (checked on 2017.1.0a4 and 2017.1.0b8) and on 2017.2.0a1... Read more
[Regression] Standalone is building to Assets folder by default (which i...
Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip)2. Open "test" scene3. Select a, b and c game objects... Read more
Console warning "Texture being dragged has no Sprites" is printed infini...
To reproduce:1. Import user's attached sprite (or any other)2. In sprite's Inspector window change texture type to Sprite(2D and UI)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open