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Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b8
Issue ID
916806
Regression
Yes
[Regression] 'Thread::EqualsCurrentThreadIDForAssert' assertion after switching GI backend to PVR
Steps to repro:
1. Open attached project and '9_Realtime GI' scene;
2. Go to Lighting settings (Window -> Lighting -> Settings);
3. In Lighmapping Settings switch Lightmapper to PVR.
Expected result:
No errors are produced.
Actual result:
Error:
'Assertion failed: Assertion failed on expression: 'Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)''
is shown in the console. See attached video.
Regression introduced in Unity 2017.1.0b8.
Notes:
- Reproducible in 2017.1.0b8;
- Not reproducible in 2017.2.0a1, 5.6.1p2, 5.5.2p1;
- Reproducible on Windows 10 and OSX 10.12.5;
- The issue seems to be scene-specific; it doesn't repro in the new scene with primitive gameobjects.
- The issue happens only when switching from Enlighten to PVR and not vice versa;
- The issue also happen when starting baking lightmaps under PVR GI backend.
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