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Addressables cache does not update correctly when changing graphics API
Reproduction steps: 1. Download and open the attached project "994308-VulkanAssetBundles.zip" 2. Open the Addressables Groups window... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
Artifact Dependency not setup when used with LazyLoadReference<>
Artifact Dependency is not registered, when setup when using LazyLoadReference. In the attached project, a ScriptedImporter (for ".t... Read more
The items in the Theme dropdown in UI Builder needs some cleanup
The Theme dropdown in UI Builder contains default, runtime and Unity Default Theme items which are confusing for users. The followin... Read more
[UWP] Build using managed plug-ins is inoperative
How to reproduce: 1. Open the attached "miner.zip" project 2. Build and run to UWP (with Development Build turned on) Expected resu... Read more
[Android] Cache.expirationDelay does not remove expired Asset Bundles fr...
Steps to reproduce: 1. Open the attached project "TestForTrunk" 2. Build it to Android and run the app 3. Press the "Load Cube" butt... Read more
[Shader Graph] Graph Inspector windows moves with the cursor after a val...
Steps To Reproduce: 1. Create a new Project 2. Window > Package Manager>Shader Graph> Import 3. Project > Shader > Create Blank ... Read more
Errors are thrown in the console after opening a project with a read-onl...
How to reproduce: 1. Create a new Unity project 2. Go to the project folder 3. Go to Library -> "SourceAssetDB" and right-click on i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view