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[2D][URP] Increasing Freeform Light 2D Falloff greater than 53 causes er...
[2D][URP] Increasing Freeform Light 2D Falloff greater than 53 causes errors in console Repro steps: 1. Open SampleScene in attache... Read more
HDRP Template scene crashes during lighting bake
Generate Lighting crashes the Unity Editor using the HDRP Template scene. This occurred on a PC using NVIDIA 1080, though onboard I... Read more
Compilation error is not shown in the Console window when using generic ...
Reproduction steps: 1. Open the attached "case_1320502" project 2. Open the "ResourceImageDownloader_1.cs" script 3. Note that the I... Read more
Flicker happens when virtual camera in timeline switches to another with...
Reproduction steps: 1. Open attached project "Camera_flashes.zip" and scene "Repro" 2. In Hierarchy window, select Test/timeline Gam... Read more
An empty custom editor will force all inspector windows to be redrawn ev...
How to reproduce: 1. From any project, add the attached ForcesRepaint MonoBehaviour (see attached files) 2. Create a new GameObject ... Read more
Exported Maya files are not updating in Unity
Reproduction steps: 1. Download and open the attached "DES 240 Unity Maya Pipeline Box.zip" project 2. Open the "Pipeline Practice" ... Read more
Unity crashes when opening Lighting Window
Reproduction steps: 1. Open user attached Project 2. Open the Lighting Window Expected result: The Lighting window is opened Actual... Read more
[Linux] PlatformImageForIconForExtension Editor log spam when closing th...
Reproduction steps: 1. Download the attached project: "LogMessage.zip" 2. Delete the Library folder from the project directory 3. Op... Read more
Application.OpenURL() not working for WebGL builds
Steps to reproduce: 1. Use "Application.OpenURL()" API in Script to open a Website. 2. Build project as "WebGL" build target. 3. Tri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects