Search Issue Tracker
WAV and MP3 audio clips contain audio spikes when exported to AAC
Reproduction steps: 1. Open the attached project 2. Build it for WebGL 3. Play the built project 4. Press on the WAV button Reprodu... Read more
[IAP] Promoted purchases trigger twice
To reproduce: 1. Open attached project 2. Build for iOS 3. Deploy the project to an iOS device 4. Press the Home button to put the a... Read more
Output in Command Prompt is not displayed when Editor is launched via Un...
To reproduce: 1. Open user's project via Unity Hub 2. In main toolbar, go to CMD > Run CMD 3. Observe the cmd window Expected: comm... Read more
[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...
Steps to reproduce: 1. Open attached project "Example navMesh bug.zip" 2. Build Scene "AndyBugExample" for Windows x86 (choose x86 f... Read more
UnityTests do not fail when nested coroutines throws an exception
When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more
[IAP] InvalidOperationException: Collection was modified; enumeration op...
Steps to reproduce: 1. Open user attached project 2. Go to Services tab and import the latest IAP package 3. Play the scene 4. Selec... Read more
Carve Hull is rotated when changing Nav Mesh Obstacle box shape size
Steps to reproduce: 1. Open attached “CarveHull.zip” Unity project 2. Open “Scene” scene 3. Select “Carving Rotated” object in Hiera... Read more
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce: 1. Download and open the attached project 2. Make sure you are on the same platform as the assetbundle build tar... Read more
Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...
How to reproduce: 1. Open the attached project "meshRepro" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sample... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects