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0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

0
votes
Fixed

[XR][URP][Oculus Quest][Oculus Go] Colours look bleached on a built play...

Package: Scriptable Render Pipeline Universal

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Jan 04, 2020

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Version/s: 7.1.5

Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the colors of the cubes4. Enable Post Processing on the M... Read more

0
votes
Fixed

Unrealistic reflections are rendered when using an orthographic camera

Package: Scriptable Render Pipeline Universal

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Jan 04, 2020

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Version/s: 2017.4, 2019.2.3f1, 2020.1

Steps to reproduce:1. Download and open attached "PBRShadingCameraOrtho" project2. Press "Play"3. Observe the left capsule in the Ga... Read more

0
votes
Fixed

Crash when importing Elongata package from the Asset Store

Asset - Importers

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Jan 04, 2020

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Version/s: 2019.3.0b12, 2019.3.0f3, 2020.1.0a14

Steps to reproduce:1. Create a new project2. Assets -> Import Package -> Custom Package3. Import the .unitypackage attached by... Read more

2
votes
Fixed

[D3D11] Game view Statistics tab reports false values when using SRP

URP Features

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Jan 04, 2020

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Version/s: 2019.3.0a10, 2019.3.0f3, 2020.1

How to reproduce:1. Create a new URP Template project2. Open the Statistics tab in the Game window3. Observe the number of triangles... Read more

0
votes
Fixed

Local Shader Keywords are not used in Editor when loaded from AssetBundles

Shaders

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Jan 04, 2020

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Version/s: 2019.3.0a8, 2019.3.0f3, 2020.1

How to reproduce:1. Open "SampleScene" from "LocalKeyword_1_6.zip"2. Set "Play Mode Script" to "Use Existing Build" in Window>Ass... Read more

0
votes
Fixed

[Shadergraph] Subgraphs containing derivative-related functions can be p...

Package: Shader Graph

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Jan 03, 2020

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Version/s: 10.0.0

Repro steps:1. Create a subgraph2. Create a "position" node3. Create a "ddx" node4. Plug the position node into the input of the ddx... Read more

0
votes
Fixed

[OSX] Build Settings Asset is not saving the changes when focusing anoth...

Package: Entity Component System (ECS)

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Jan 03, 2020

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Version/s: preview.18 - 0.2.0

How to reproduce:1. Open the attached project2. Select the "ClassicBuildSettings" in the Project View3. Change any values in the Ins... Read more

1
votes
Fixed

[Shader Graph] Unresponsive editor when using large (40+ nodes) graphs

Package: Shader Graph

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Jan 03, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f4, 2020.1

Steps to reproduce:1. Download and open "Bug" project2. Select "EXAMPLESHADER" in the Project window3. Press "Open Shader Editor" in... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

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