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0
votes
Fixed

[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...

Package: Windows XR Plugin

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Jan 10, 2020

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Version/s: 3.0.1-preview.2

1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more

0
votes
Fixed

Duplication of Prefabs has Regressed in trunk (position inside the Hiera...

Scene Hierarchy

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Jan 10, 2020

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Version/s: 2020.1.0a16

Summary:Basically as you duplicate prefabs, they are inserted below the Main Camera instead of the expected location; which is below... Read more

0
votes
Fixed

[IL2CPP] Building project with System.Data.Linq reference causes build e...

IL2CPP

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Jan 10, 2020

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Version/s: 2018.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached project (.Net 4.x required)2. Build the project with IL2CPP backend Actual result: The build f... Read more

0
votes
Fixed

"Output value 'vert' is not completely initialized" error is thrown when...

Package: Shader Graph

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Jan 10, 2020

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Version/s: 7.1.1 - 8.0.0

How to reproduce:1. Create a new URP project2. Create a new PBR graph3. View the PBR graph's details in the Inspector window Expecte... Read more

3
votes
Fixed

[Shadergraph] Closing tabs causes shadergraph windows docked to the same...

Window management

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Jan 10, 2020

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Version/s: 2019.3, 2019.3.0f4, 2020.1

Problem reproduces in every version of the engine back to 2018.Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but wi... Read more

0
votes
Fixed

[Shadergraph] Memory leak after repeatedly closing and opening complex s...

Package: Shader Graph

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Jan 10, 2020

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Version/s: 7.1.7

Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2).Reproduces in Version: 2020.1.0a18.2166 with SRP maste... Read more

0
votes
Fixed

Crash in ProgressiveRuntimeManager::GetLightmappingGpuDevices after upgr...

Progressive Lightmapper

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Jan 10, 2020

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Version/s: 2020.1.0a19

Steps to repro:1. Download the attached project and open it. Actual result:Editor crashes. Last calls from the stack trace: 0x00007F... Read more

0
votes
Fixed

[HDRP] Texture format info is not visible in the Texture Inspector window

UI Toolkit

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Jan 10, 2020

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Version/s: 2020.1

Steps to reproduce: 1. Create a new project or open an existing one2. Make sure that your project contains 2D texture and cubemap te... Read more

0
votes
Fixed

Editor crashes when shader global constant buffer exceeds 64kB on dx12

Windows

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Jan 10, 2020

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Version/s: 2017.4, 2020.1.0a19

How to reproduce:1. Open the attached project2. Select the "Material" in Project Window3. Observe the crash Expected result: the Edi... Read more

1
votes
Fixed

Default Sprite Renderer preset is not applied when dragging a sprite ass...

2D

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'project-1210560.zip' project2. In the Project window select 'SpriteRenderer.preset' asset3. I... Read more

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