Search Issue Tracker
Fixed in 7.1.8
Votes
0
Found in [Package]
7.1.7
Issue ID
1210688
Regression
Yes
[Shadergraph] Memory leak after repeatedly closing and opening complex shadergraph
Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2).
Reproduces in Version: 2020.1.0a18.2166 with SRP master commit 8823d0532c
Reproduces on Release/2019.3 branch of SRP, commit 4ebdde3ed6
Repro steps:
1. Use a project with Universal RP (do not have to have pipeline asset installed in graphics settings for bug to reproduce)
2. Download attached shadergraph and bring it into project
3. Open task manager to track the memory Unity is using
4. Open the shadergraph, note that the shadergraph's performance is good
5. Close and reopen the shadergraph 10 times
Expected result: no memory leak
Actual result: Unity is now taking up around a gig more memory
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The safe area value changes when reopening the app in Landscape orientation
- Light flickering when using Forward+ on Mobile
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
Add comment