Search Issue Tracker
Fixed in 7.1.8
Votes
0
Found in [Package]
7.1.7
Issue ID
1210688
Regression
Yes
[Shadergraph] Memory leak after repeatedly closing and opening complex shadergraph
Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2).
Reproduces in Version: 2020.1.0a18.2166 with SRP master commit 8823d0532c
Reproduces on Release/2019.3 branch of SRP, commit 4ebdde3ed6
Repro steps:
1. Use a project with Universal RP (do not have to have pipeline asset installed in graphics settings for bug to reproduce)
2. Download attached shadergraph and bring it into project
3. Open task manager to track the memory Unity is using
4. Open the shadergraph, note that the shadergraph's performance is good
5. Close and reopen the shadergraph 10 times
Expected result: no memory leak
Actual result: Unity is now taking up around a gig more memory
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment