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2
votes
Fixed

Crash on il2cpp::vm::LivenessState::AddProcessObject when running Photon...

IL2CPP

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Feb 15, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project from "BoltTest.zip"2. Build project by navigating to File > Build Settings &... Read more

0
votes
Fixed

Shader.PropertyToID returns the same ID when Shader's properties have th...

Shader System

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Feb 15, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "ShaderPropertyToID.zip" project2. Go to Test -> Material Test3. Select the "TestShader" in... Read more

0
votes
Fixed

Animator GetLayerWeight always returns 0 when calling it on the Base Lay...

Animation

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Feb 15, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project (case_1315029-AnimatorGetLayerWeight)2. Open SampleScene3. Click Play4. Observe the Co... Read more

5
votes
Fixed

Package Manager's prompt keeps reappearing to resolve packages

Packman

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Feb 15, 2021

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Version/s: 2020.2, 2020.2.4f1, 2021.1

Reproduction steps:1. Create an empty Project2. Install the Input system package3. Open Project settings: Edit > Project Settings... Read more

0
votes
Fixed

[Android] Signal 11 gets called instead of Signal 9 when using Applicati...

Mobile

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Feb 15, 2021

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Version/s: 2019.4.15f1, 2019.4.19f1

How to reproduce:1. Open the attached project "CrashTest.zip"2. Build and Run the project to an Android device3. Start recording a L... Read more

0
votes
Duplicate

[Netcode][Entities][IL2CPP] IL2CPP builds crash with Entities and Netcod...

IL2CPP

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Feb 15, 2021

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Version/s: 2021.1, 2021.1.0b6

How to reproduce:1. Open the attached "GameplayServerTest.zip" Project2. Change scripting backend to IL2CPP3. Build and run the "Net... Read more

0
votes
Fixed

Build for DirectX12 fails due to shader compiler errors

Shader System

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Feb 15, 2021

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Version/s: 2020.2.5f1, 2021.1

To repro:- download party.zip project- open it with 2020.2.5f1- set rendering API to DeirectX12, i it's not already- build and run E... Read more

0
votes
Fixed

[GPU PLM] Lightmapper falls back to CPU PLM after changing GPU baking de...

Progressive Lightmapper

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Feb 15, 2021

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Version/s: 2021.1.0a1

Jira: https://jira.unity3d.com/browse/GFXGI-504 Steps to reproduce: 1. Open any existing Unity project, or create a new one2. In the... Read more

0
votes
Fixed

[Windows] Editor main window doesn't re-open on the secondary monitor it...

Window management

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Feb 15, 2021

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Version/s: 2021.1

Repro steps: Required setup:- Two monitors- First monitor (3840x2160 with 200% DPI)- Secondary monitor (1920x1080 with 100% DPI) 1. ... Read more

0
votes
Won't Fix

[Windows] Popups created with PopupWindowWithoutFocus do not close when ...

IMGUI

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Feb 15, 2021

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Version/s:

Steps to reproduce: 1. Create new project2. In scene view, select camera3. Click on culling mask dropdown4. Move the main editor win... Read more

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