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Incorrect rendering order when Camera's Viewport Rect width is set to 1 ...
To reproduce:1. Open repro project2. Open 'test' scene3. Change Viewport Rect width to 0.9999 in 'BottomUI camera' game object and s... Read more
Different objects receive shadows of different intensity
To reproduce: 1. Open the project, attached by user2. Open scene "test" if not open3. Observe shadows on different tiles Expected: S... Read more
Other clients do not receive Network Animator parameter changes until a ...
Steps to reproduce on this project:1. Download and open the attached project2. Build for standalone3. Launch 3 instances4. Set one t... Read more
Build location window is named as Facebook instead of Standalone on OSX ...
To reproduce:1. Create empty project2. Build for Windows x86_64 Expected: Build location window will be named as StandaloneActual: I... Read more
Returning state on a specific script crashes editor when using enumeration
To reproduce:1.Open project2. Play 'Main' scene Actual:OSX: editor crashesWindows: in editor works properly, in editor log StackOver... Read more
Disabling "Hide HUD on Action! startup" setting on "Action!" software re...
How to reproduce:1. Download and install "Action!" screen recording software provided from "Mirillis"2. Open its HUD Settings and ma... Read more
[Windows] Edit menu has duplicate menu items (Undo, Cut, Copy, Paste, etc).
The 'Edit' menu has duplicate entries for a number of the 'system' items (Undo, Cut, Copy, Paste, etc). Steps to reproduce:1. Open U... Read more
[VR]HMD always takes input from a selected display for the game view
Steps to reproduce:1. Download and open the attached project2. Enter play mode with Vive connected3. In the game window, switch disp... Read more
Crash on Undo attempt after Reverting Prefab of Particle System
Reproduction steps:1. Open the scene Ship Interior in Demo folder;2. Select one of the objects named Light_Shaft_Dust_Emitter (find ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View