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[HDRP] NullReferenceException is thrown on selecting HDRP Default Settin...
[HDRP] NullReferenceException and GUI errors are spammed in console when HDRP asset is assigned in Graphics and HDRP Default setting... Read more
[Win7] Built HD-RP player leaks memory
How to reproduce: 1. Create and open a new project using HD-RP template 2. Build and run the game 3. Observe memory used by the buil... Read more
[HDRP][Cross-Pipeline] HDRP Wizard does not show up when completely empt...
Steps to reproduce: 1. Create new project 2. Add HDRP package from package manager 3. Notice that HDRP Wizard does not pop up when p... Read more
[HDRP][DXR] Misleading Error is thrown in the Inspector when trying to e...
How to reproduce: 1. Create a new HDRP Template project 2. Select the RenderPipeline Asset 3. Enable the "Realtime Raytracing (Previ... Read more
[HDRP] Far shadow frustum plane is incorrect when using Spot Light
How to reproduce: 1. Open the user's attached project 2. Open the "Main" Scene 3. Open the Scene view 4. Observe the Console log Ex... Read more
[HDRP] Emission intensity can be increased to infinity which in turn bre...
How to reproduce: 1. Open the attached project 2. Open the New Scene 3. Select the Cube in the Scene 4. Increase the Emission Intens... Read more
[HDRP] ArgumentOutOfRangeException errors are thrown on undoing after ch...
-ArgumentOutOfRangeException errors are thrown on undoing after changing resolution value in HDRP Compositor. -Game view window appe... Read more
[HDRP] Window title is clipped for "Graphics Compositor" window
Window title is clipped for Graphics Compositor window. Refer the attached screenshot Steps to reproduce: 1) Create a new HDRP proj... Read more
[HDRP] Setting Maximum Shadows on Screen to less than the current amount...
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce: 1) Open attached project, "SSR" scene 2) Select HDRP asset "3"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application