Search Issue Tracker
Fixed in HDRP 8.0.0/Staging
Votes
0
Found in [Package]
HDRP 8.0.0/Staging
Issue ID
1189805
Regression
No
[HDRP] Swithcing to quality preset without Metal and AO Properties enabled breaks all decals
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging
Steps to reproduce:
1) Open attached project, "SSR" scene
2) Create a new quality preset, assign default hdrp asset to it
3) Enable Metal and AO Properties for decals on that hdrp asset
4) Switch back to any other quality settings where that setting is disabled
5) Observe that all decals disappear
Note: Enabling/disabling that property on the same default asset works correctly. Switching to different quality presets where it's disabled breaks decals. As seen on video enabling it back on quality preset "3" does not have any effect.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment