Search Issue Tracker
Fixed in 8.0.1
Votes
0
Found in [Package]
8.0.0
Issue ID
1189622
Regression
Yes
[HDRP] Setting Maximum Shadows on Screen to less than the current amount of shadows breaks rendering
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging
Steps to reproduce:
1) Open attached project, "SSR" scene
2) Select HDRP asset "3" (or any other asset that is assigned to the current quality level)
3) Set Maximum Shadows on Screen to <35
4) Observe that rendering loop gets broken
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 8.0.1):
Fixed here: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4801