Search Issue Tracker
Fixed in 8.0.1
Votes
0
Found in [Package]
8.0.0
Issue ID
1189622
Regression
Yes
[HDRP] Setting Maximum Shadows on Screen to less than the current amount of shadows breaks rendering
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging
Steps to reproduce:
1) Open attached project, "SSR" scene
2) Select HDRP asset "3" (or any other asset that is assigned to the current quality level)
3) Set Maximum Shadows on Screen to <35
4) Observe that rendering loop gets broken
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Resolution Note (fix version 8.0.1):
Fixed here: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4801