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Unselecting an edge requires multiple clicks when using shift select
How to reproduce 1. Open the attached “PB_multiple_edge_issues” project 2. Open the “SampleScene” 3. In the Hierarchy, select the “t... Read more
“Frame Debugger On” text color not maintained across different Editor Th...
*Steps to reproduce:* 1. Create new Unity project 2. Open Frame Debugger window 3. Enable Frame Debugger 4. Below Game view tab ... Read more
GBuffer5 appears empty/black when blit to screen in Deferred Rendering Path
Reproduction steps: 1. Open the attached “IN-114624.zip” project 2. Open the “RenderingLayerMaskBug” scene 3. From the Project windo... Read more
Rendering artefacts appear in the Game view window when maximizing/minim...
*Steps to reproduce:* 1. Open the attached "TestingProject.zip" from provided Google Drive link 2. Make sure that Frame Debugger i... Read more
[Android] Black Screen instead of the camera stream when AR Camera is used
How to reproduce: 1. Open the “ReproProject.zip“ project 2. Open the “Scene“ 3. Build and Run for Android 4. Accept the Camera permi... Read more
Clicking “Selected Sample Track” throws errors and no window opens
*Steps to reproduce:* # Create a new Unity project # Go to Window → Analysis → Profiler # Switch to Edit Mode profiling and recor... Read more
Wrong asset is loaded when using Addressables with Pack Separately bundl...
How to reproduce: 1. Open the “IN-112483_AddressablePackSeparate“ project 2. Open the “Sc_Menu“ Scene 3. Go to Window > Asset Manage... Read more
Undocking Search window after selecting Builtins/Reports throws NullRefe...
*Steps to reproduce:* # Open a Unity project # Window → Search → New Window # Immediately dock the Search window # Ensure Toggle... Read more
Installing Memory Profiler package throws “Missing Signature” warning po...
*Steps to reproduce:* 1. Create new Unity project 2. Open Package Manager window 3. Select “Unity Registry” 4. In registry find ... Read more
[PublicAPI] SaveGraphIfDirty saves even if the graph is not dirty.
it calls GraphObject.Save that do not check the dirty state in case of a foreign asset. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent warning icon in the Profiler's Hierarchy view
- UI Toolkit input becomes unresponsive when the UIDocument GameObject is destroyed
- Scrollbar is disabled in Adaptive Probe Volumes in Lighting window
- Disabled dropdowns in Lighting window are inconsistently expanded or collapsed
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar