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'Screen position out of view frustum' is thrown when opening project
1) Open attached project 3) Select the Rect tool 2) In scene view select any GameObject. Notice error message in the console. Read more
[Linux] WebGL builds fail if the /usr/bin/python symlink is not present
On a supported Linux config such as Ubuntu 2018.4: 1) Check if /usr/bin/python symlink exists. 2) If it does, either delete it or re... Read more
[Undo] [IMGUI] 'Select Icon' and 'Texture2D' windows remain open after p...
While changing the icon, when 'Select Icon' and 'Texture2D' windows opened then after performing undo operation, these windows remai... Read more
Editor doesn't account for Taskbar location if project was opened with d...
Reproduction steps: 1. In Windows Taskbar settings set your "Taskbar location on screen" to Top 2. Download and open the attached pr... Read more
Standard Material's Lightmap Flag value is changed when switching Inspec...
How to reproduce: 1. Open the attached "1305595_Repro" project 2. In the Project window select the "New Material" Asset 3. In the In... Read more
[DXR] Integer values set using RayTracingShader.SetInt are displayed as ...
Integer values set using RayTracingShader.SetInt are displayed as Floats in Frame Debugger. Read more
[2D] Sprite color precision is low between black and gray when Color Spa...
How to reproduce: 1. Open the user's attached "Unity Colorspace Test.zip" project 2. Open the "SampleScene" Scene 3. Observe the spr... Read more
Cannot select UI GameObjects in the Scene view when gizmos are disabled
Cannot select UI GameObjects in the Scene view when gizmos are disabled How to reproduce: 1. Download and open the submitted projec... Read more
[Windows] Max Mouse cursor size is limited when using Cursor.SetCursor()...
How to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Enter Play mode and observe the mouse cursor in the Game v... Read more
[Editor] Mesh filtering in Project window (t:Mesh) doesn't show any Meshes.
Mesh filtering in Project window (t:Mesh) doesn't show any Meshes. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nodes in the Vertex block are deleted when the edge connected to the Node is deleted
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- Errors are thrown and Sub Emitter is not reparented when trying to reparent Sub Emitters of Prefabs