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Votes
0
Found in
2022.3.61f1
6000.0.47f1
6000.1.0f1
6000.2.0a9
Issue ID
UUM-103970
Regression
No
[Android] [OpenGL] A Native crash on GfxFramebufferGLES::Clear in the specific project when using PowerVR GPUs
Reproduction steps:
1. Open the attached “IN-98812” project
2. Build and Run the Android Player
3. Observe the Player
Expected result: The game loads successfully
Actual result: During the loading screen, the Player crashes
Reproducible with: 2022.3.61f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Couldn’t test with: 2022.1.0a5 (Unable to smoothly downgrade the project)
Reproducible environments: Windows 10 (by reporter), macOS 15.4 (M3 Max)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00583 - Xiaomi Redmi 9A (M2006C3LG), CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, OS: 11
Reporter’s info - Motorola Moto G Power, GPU: PowerVR B-Series
Reporter’s info - Oppo, GPU: PowerVR Rogue GE8320
Reporter’s info - Xiaomi, GPU: PowerVR Rogue GE8322
Not reproducible with these devices:
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
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