Search Issue Tracker
Fixed
Fixed in 2022.3.63f1
Votes
0
Found in
2022.3.61f1
6000.0.47f1
6000.1.0f1
6000.2.0a9
Issue ID
UUM-103970
Regression
No
[Android] [GLES] A Native crash on GfxFramebufferGLES::Clear in the specific project when using PowerVR GPUs
Reproduction steps:
1. Open the attached “IN-98812” project
2. Build and Run the Android Player
3. Observe the Player
Expected result: The game loads successfully
Actual result: During the loading screen, the Player crashes
Reproducible with: 2022.3.61f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Couldn’t test with: 2022.1.0a5 (Unable to smoothly downgrade the project)
Reproducible environments: Windows 10 (by reporter), macOS 15.4 (M3 Max)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00583 - Xiaomi Redmi 9A (M2006C3LG), CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, OS: 11
Reporter’s info - Motorola Moto G Power, GPU: PowerVR B-Series
Reporter’s info - Oppo, GPU: PowerVR Rogue GE8320
Reporter’s info - Xiaomi, GPU: PowerVR Rogue GE8322
Not reproducible with these devices:
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment