Search Issue Tracker
[URP] Alpha blend is incorrect for Sprite-Lit-Default Shader when using ...
How to reproduce: 1. Open the user's attached "2DAlphaEdges.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Obser... Read more
[URP] Semi transparent shader is incorrect in the game view
Reproduction steps: 1. Open attached project "Transparent.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Scene View, observe ... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps: 1. Open user attached project "URP.MSAA.opaque_texture" 2. Build and Run on Quest 1 or 2 3. Observe the game in the hea... Read more
[URP] [Android] [Mali] Shadows are rendered differently than expected
How to reproduce: 1. Open the attached project 2. Make sure MixedFov scene is added to build settings 3. Build & Run project on devi... Read more
[URP] Method calls for shadow and light data are made even when there's ...
Repro steps: 1. Open attached project 2. Enable Deep Profiling 3. Build and Run on any platform supported by URP 4. Connect the Prof... Read more
[iOS] Real-time shadows are not rendered on iOS 13 device
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Observe: No real-time sh... Read more
[2D][URP] ShadowCaster2D generates about 1.8 KB of Garbage every frame i...
How to reproduce: 1. Open the attached project named "Case_1304158" 2. Open the SampleScene 3. Open the Profiler Window and Enter Pl... Read more
URP package does not provide the base project creation scene as a Scene ...
How to reproduce: 1. Create a new URP project 2. Click File > New Scene 3. Observe the available scene Templates Expected result: T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph