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Votes

0

Found in [Package]

2020.3

2021.2

2021.2.8f1

2022.1

2022.2

Issue ID

1401962

Regression

No

Disabling Gizmos in Game view while in Play mode causes flickering in VR

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open the user's attached "PiratesQuest.zip" project
2. Enter the Play mode
3. Wait until the Scene loads and water is visible
4. Disable Gizmos in the Game view
5. Observe the water in the Scene

Expected result: The water is still
Actual result: The water is flickering

Reproducible with: 2020.3.30f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a8
Could not test with: 2019.4.36f1 (Multiple scripts and package errors, Scene is pink)

Notes:
- If the Scene does not load after a while clicking the grip on the left controller while pointing down instantly loads the Scene.

  1. Resolution Note:

    Enabling gizmos will require depth to properly draw gridlines in editor. You can also enable depth for the game camera in several ways:
    1) Toggle "Require Depth" in the pipeline asset.
    2) Set Depth Priming mode to "Forced" in the URP renderer.
    3) When injecting a custom pass you can ask the pipeline to generate depth by calling ConfigureInput(ScriptableRenderPassInput.Depth)

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