Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
2020.3
2020.3.9f1
2021.2
Issue ID
1417754
Regression
No
[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% of GPU resources when being in Play Mode
How to reproduce:
1. Open the attached "case_1417754" project
2. Enter the Play Mode in the "SampleScene" Scene
3. Open the "Window -> Analysis -> Profiler" window in the menu
4. Toggle on and select the "GPU Usage" Profiler Module
5. Search for "ScriptableRenderPass.Configure" method
Expected result: Total consumed GPU resources by the method isn't more than 0.5%
Actual result: Total consumed GPU resources by the method is 10-30%. Sometimes, taking up even to 80%
Reproducible with: 10.8.1 (2020.3.34f1), 11.0.0 (2021.2.0a3)
Not reproducible with: 12.0.0 (2021.2.0a4), 12.1.6 (2021.3.2f1), 13.1.8 (2022.1.0f1), 14.0.2 (2022.2.0a12)
Couldn't test with: 2019.4.38f1 (no ScriptableRenderPass.Configure method found or alternative function)
Note: In some versions, "Inl_ScriptableRenderPass.Configure" is returned in the search that is considered to be the method with the same functionalities, but inlined
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 12.0.0):
Fixed in 12.0.0 (2021.2.0a4)