Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2021.2.11f1
Issue ID
1404056
Regression
Yes
[Mac] Editor crashes on 2021.2 when entering Prefab Mode on a specific Prefab
Reproduction steps:
1. Open the attached project "PrefabViewCrash.zip"
2. Open "ReproScene" Scene
3. Go to Prefab Mode using the arrow next to the "Player" GameObject in the Hierarchy
4. If it doesn't crash exit Prefab Mode and repeat step 3 again
Reproducible with: 12.1.4 (2021.2.11f1), 12.1.5 (2021.2.14f1)
Not reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 12.1.4 (2021.2.10f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Notes:
- Takes 1-5 tries of entering Prefab Mode to reproduce the crash
- Reproduced on macOS
- Couldn't reproduce on Windows 10
Stack trace:
at <unknown> <0xffffffff>
at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected <0x00007>
at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull <0x0004b>
at UnityEngine.Rendering.ScriptableRenderContext:Cull <0x00117>
at UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera <0x00767>
at UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera <0x003eb>
at UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render <0x0084f>
at UnityEngine.Rendering.RenderPipeline:InternalRender <0x00153>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1405248