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[Bounds] If the bounds go off and back on-screen, the system does not sh...
Repro steps: 1. Create a default new VFX asset and drag it onto the scene. 2. With the scene view open, move the bounds off-screen a... Read more
[VFXManager] The extra menu options (docs link and reset values) don't w...
Repro steps: 1. Go to the VFXManager (Edit - Project Settings - VFX) 2. Press the "?" link on the top-right 3. The docs button curre... Read more
[Sequential] The sequential blocks and nodes should have greater parity
There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circl... Read more
[BuiltIn] Transforming position with LocalToWorld while the input is in ...
Repro steps: 1. Add the VFX to the Scene 2. Open the attached VFX asset. 3. Make sure the Position input of the Transform (Position)... Read more
[Operator] AppendVector allows unsupported types
Repro steps: 1. Create an AppendVector node. 2. Click on the gear icon and change the type to Position, Vector, or Direction 3. Obse... Read more
[Noodles] Deleting a block preserves the connected noodle
Repro steps: 1. Attach any node to a block 2. Delete the block 3. Observe how the node's noodle is still shown (video attached). Ex... Read more
[Events] OnPlay and OnStop events affect all spawners within a system
Repro steps: 1. Drag the attached VFX to a scene 2. Open the effect and press the Stop event. 3. Observe how all particles are stopp... Read more
[Culling] Shadows not culled properly if the effect is visible in either...
If a shadow-casting VFX is not visible in the game view, but it is visible in the scene view, it will still cast shadows in the game... Read more
[Blocks] Spawn Attribute blocks are nested inconsistently
The "Attribute" category is nested one level deeper in the Spawn context node than it is for all other context nodes (view attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
- [Backport] Wrong sorting for "GC Alloc" column in Show Related Objects panel of Profiler Window
- [Backport] [iOS] Unfreed allocation errors thrown in Console when executing Build And Run with iOS platform