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0
votes
Fixed
0
votes
By Design

[Bounds] If the bounds go off and back on-screen, the system does not sh...

Package: Visual Effect Graph

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Dec 20, 2018

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Version/s: 4.3.0

Repro steps: 1. Create a default new VFX asset and drag it onto the scene. 2. With the scene view open, move the bounds off-screen a... Read more

0
votes
Fixed

[VFXManager] The extra menu options (docs link and reset values) don't w...

Package: Visual Effect Graph

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Dec 20, 2018

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Version/s: 4.3.0

Repro steps: 1. Go to the VFXManager (Edit - Project Settings - VFX) 2. Press the "?" link on the top-right 3. The docs button curre... Read more

0
votes
Fixed

[Sequential] The sequential blocks and nodes should have greater parity

Package: Visual Effect Graph

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Dec 20, 2018

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Version/s: 4.3.0

There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circl... Read more

2
votes
Not Reproducible

[BuiltIn] Transforming position with LocalToWorld while the input is in ...

Package: Visual Effect Graph

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Dec 21, 2018

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Version/s: 4.3.0

Repro steps: 1. Add the VFX to the Scene 2. Open the attached VFX asset. 3. Make sure the Position input of the Transform (Position)... Read more

0
votes
Fixed

[Operator] AppendVector allows unsupported types

Package: Visual Effect Graph

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Dec 21, 2018

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Version/s: 4.3.0

Repro steps: 1. Create an AppendVector node. 2. Click on the gear icon and change the type to Position, Vector, or Direction 3. Obse... Read more

0
votes
Fixed

[Noodles] Deleting a block preserves the connected noodle

Package: Visual Effect Graph

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Dec 24, 2018

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Version/s: 4.3.1

Repro steps: 1. Attach any node to a block 2. Delete the block 3. Observe how the node's noodle is still shown (video attached). Ex... Read more

0
votes
By Design

[Events] OnPlay and OnStop events affect all spawners within a system

Package: Visual Effect Graph

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Jan 02, 2019

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Version/s:

Repro steps: 1. Drag the attached VFX to a scene 2. Open the effect and press the Stop event. 3. Observe how all particles are stopp... Read more

0
votes
By Design

[Culling] Shadows not culled properly if the effect is visible in either...

Package: Visual Effect Graph

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Jan 02, 2019

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Version/s:

If a shadow-casting VFX is not visible in the game view, but it is visible in the scene view, it will still cast shadows in the game... Read more

1
votes
Won't Fix

[Shadows] Using certain orientation blocks leads to inaccurate shadows.

Package: Visual Effect Graph

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Jan 02, 2019

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Version/s: 4.7.0

The following orient blocks don't produce accurate shadows: ------------- Face Camera Plane Face Camera Position Look At Position Lo... Read more

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