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Specific project crashes with "Terrain::UpdateSplatMaterials" when dupli...
Steps to reproduce: 1. Open the attached project from the link "Case_1302424" 2. Open "06Liquors" scene 3. In the Hierarchy window... Read more
[Addressables] "RuntimeData is null" error in Build is thrown when Asset...
How to reproduce: 1. Open the user's attached project ("case_1299334-AddressablesBug.zip") 2. Build and Run 3. Click the "Load" b... Read more
[Addressables] Loading an asset asynchronously after SceneManager.LoadSc...
How to reproduce: 1. Open the user's attached project ("AddressablesBug.zip") 2. In the Addressables Groups window change somethin... Read more
[Addressables] Generated Addressables bundle hashes are different depend...
How to reproduce: 1. Open the attached "case_1299153" project 2. Open the "SampleScene" Scene 3. Open the "Window/Asset Managemen... Read more
"Creating image on Object" menu opens on top of Cinmachine window instea...
While creating a new image from an Object a new menu is created on top of Cinemachine window. It should be created on the GameObject... Read more
[Timeline] Lowercase letters get clipped for gameObject names added in T...
[Timeline] Lowercase letters get clipped for gameObject names added in Timeline GameObject names with lowercase letters get clippe... Read more
Duplicating asset replaces it with one of its sub-assets if the asset is...
Reproduction steps: 1. Download and open the attached project "1189089.zip" in an Editor version prior to the fix 2. Create a parent... Read more
AudioClipPlayable played with first couple of frames skipped
How to reproduce: 1. Open the user's attached project ("AudioClipPlayable Bug.zip") 2. Load "SampleScene" 3. Enter Play mode 4. Pres... Read more
Addressables unloads Assets prematurely when using Standalone Player
Reproduction steps: 1. Open user attached Project 2. Press Window -> Asset Management -> Addressables -> Groups 3. Press Build... Read more
Crash on WalkTypeTreeComplete<`SerializedProperty::ContainsManagedRefere...
Crash on WalkTypeTreeComplete<`SerializedProperty::ContainsManagedReferences'::`2'::IsManagedReferenceVisitor> when calling Serializ... Read more
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