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Fixed in 2022.2.X

Fix In Review for 2022.1.X



Found in




Issue ID




WaitForDomainReload does not trigger script reload when running the Editor from CLI



How to reproduce:
1. Download the attached project
2. Navigate to your Editor install directory
3. Execute the following terminal command "./Unity -runTests -testPlatform editmode -testFilter "BuildTests" -projectPath $PROJECT_PATH$ -testResults $PROJECT_PATH$/results.xml -logfile $PROJECT_PATH$/Editor.log -batchmode"
4. Wait until test execution finishes
5. Open and inspect the results.xml file

Expected results: All applicable build tests succeed (Il2CPP tests may fail if the required module was not installed for the Editor version. Tests cases that use graphics APIs which are not supported by the platform are skipped)
Actual results: The tests fail with the following error message - "Error building Player: A script reload is pending. Allow scripts to reload before building."

Reproducible with: 2022.1.0a6, 2022.1.0f1, 2022.2.0a3
Not reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0a5

1. Tested on Windows10 and macOS 12.0.1
2. Test Framework version 1.1.31 was used during testing
3. The issue does not reproduce when the Editor is launched normally and the tests are executed via Test Runner
4. The issue reproduces with and without -batchmode argument

  1. Resolution Note (fix version 2022.2):

    Fixed in Unity - 2022.2.0a4 and above

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