Search Issue Tracker
Active
Votes
0
Found in [Package]
Issue ID
1424640
Regression
No
[Searcher] Scheduled for reimport error when opening the FPS Microgame template
Steps to reproduce:
1. Create a project based on the FPS Microgame template
2. Open it
Note: This was reproduced on Mac OS
Errors for Fonts under Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/ are thrown
The asset at Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-Light.ttf has been scheduled for reimport during the Refresh loop and Loading of it has been attempted.
Doing this can lead to the AssetDatabase returning two versions of the same asset.
Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing.
You can do so by checking the value of EditorApplication.isUpdating
The asset at Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-BoldItalic.ttf has been scheduled for reimport during the Refresh loop and Loading of it has been attempted.
Doing this can lead to the AssetDatabase returning two versions of the same asset.
Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing.
You can do so by checking the value of EditorApplication.isUpdating
Version: 2021.3.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment