Search Issue Tracker
Active
Votes
0
Found in [Package]
Issue ID
1424640
Regression
No
[Searcher] Scheduled for reimport error when opening the FPS Microgame template
Steps to reproduce:
1. Create a project based on the FPS Microgame template
2. Open it
Note: This was reproduced on Mac OS
Errors for Fonts under Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/ are thrown
The asset at Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-Light.ttf has been scheduled for reimport during the Refresh loop and Loading of it has been attempted.
Doing this can lead to the AssetDatabase returning two versions of the same asset.
Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing.
You can do so by checking the value of EditorApplication.isUpdating
The asset at Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-BoldItalic.ttf has been scheduled for reimport during the Refresh loop and Loading of it has been attempted.
Doing this can lead to the AssetDatabase returning two versions of the same asset.
Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing.
You can do so by checking the value of EditorApplication.isUpdating
Version: 2021.3.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
Add comment