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Scripts in Assembly Definitions cannot reference UnityPurchasing classes...
Reproduction steps: 1. Open user attached project 2. Make any change to "Assets\Assembly That Uses IAP\ScriptThatUsesIAP.cs" Expect... Read more
Lighting data persist when loading/unloading a Scene with LoadSceneAsync...
How to reproduce: 1. Open the user's attached "VolumeTest" project 2. Open the "characterScreen" Scene 3. Enter the Play Mode 4. Pre... Read more
[Visual Scripting] Error is thrown on selecting 'Show Data..' option in ...
On creating 'State' and 'Script' Graph when 'Show Data..' option is selected then NullReferenceException thrown in console. Refer at... Read more
AddressableAssetSettings.OnModificationGlobal triggers EntryMoved Modifi...
How to reproduce: 1. Open the attached project (Addressables-ModificationEvent_EntryAdded.zip' 2. Open the Addressables Groups windo... Read more
uGUI in Texture2D is different than in the Game view when calling ToText...
How to reproduce: 1. Open the user's attached "EmptyNaniProject.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. P... Read more
A blue line does not appear when reordering or adding new components in ...
How to reproduce: 1. Create a new project 2. Open 'SampleScene' 3. In the Hierarchy window select 'Main Camera' 4. Try to reorder co... Read more
PhraseRecognizer throws an Assertion failed error when executing Keyword...
Reproduction steps: 1. Download and open the attached project "PhraseRecognizerBug.zip" 2. Open the Sample scene 3. Enter and exit t... Read more
Asset is not found when instantiating it when it was loaded using "Resou...
How to reproduce: 1. Open the attached "1301355_Repro" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected resu... Read more
[Addressables] LoadAssetAsync fails when Group Address is changed and As...
Reproduction steps: 1. Open users attached project 2. Enter the Play mode 3. Observe the Console window Expected result: Assets are... Read more
Error appears in the Console when using a field named 'm_Enabled' in a c...
How to reproduce: 1. Open the user's attached project 2. In the Project window select 'New My Scriptable Object' 3. Observe the Cons... Read more
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