Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
10.2.2
Issue ID
1301432
Regression
No
Lighting data persist when loading/unloading a Scene with LoadSceneAsync/UnloadSceneAsync method
How to reproduce:
1. Open the user's attached "VolumeTest" project
2. Open the "characterScreen" Scene
3. Enter the Play Mode
4. Press "L" to load the "SampleScene"
5. Press "L" again to load the "characterScreen" Scene
Expected results: The right capsule doesn't change color
Actual results: The right capsule changes its color
Reproducible with: 4.10.0-preview (2018.4.30f1), 7.5.2 (2019.4.17f1), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.1f1, 2021.1.0b1)
Notes:
- The issue is not reproducible when using the LoadScene() method
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes when waiting on NavMesh-related jobs
- Error "NullReferenceException: Object reference not set to an instance of an object" is present and Asset Bundle is not loaded when using a relative path in a Windows Standalone Player
- Updated "Category" name is not refreshed in the "Create new Shader Graph Asset" Search > Category list
- Long Light GameObject names are overflowing the "Light Batching Debugger" text fields
- Terrain Add Tree, Add Detail Mesh and Add Grass Texture windows use light Editor theme error icon only and lack help box
Resolution Note:
This behavior needs proper documentation, bug closed against: https://unity3d.atlassian.net/browse/DOC-2820