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Some Shader Requirements don't have a C# enum representation
How to reproduce: 1. Open the attached '1304582.zip' project 2. Build the project (File > Build and Run) 3. In the Unity Editor open... Read more
[UIElements] ArgumentException is thrown when the PropertyField is bind ...
How to reproduce: 1. Open the user's attached "TestUIElements.zip" project 2. Select the "TestObject" ScriptableObject in the Projec... Read more
[HDRP] When selecting an object in HDRP that uses Lit shader or similar,...
See the attached image, 2 cubes have outlines wheres all 3 should. Reproduction: Add a cube in any HDRP project using HDRP 11 Exp... Read more
ProBuilder preview shapes are not cyan when using Scriptable Render Pipe...
How to reproduce: 1. Open the user's attached "TestProbuilder" project 2. Open the ProBuilder window (Tools->ProBuilder->ProBuilder ... Read more
A new AddresableAssetsData folder is created when recompiling a Script w...
How to reproduce: 1. Open the user's attached project 2. Open Window > Asset Management > Localization Tables 3. In the Project w... Read more
[Shadergraph] Graph is unusable if opened with Graph Inspector disabled,...
Doesn't repro on: 11.0.0 release Repros on: SRP master (03e5c8a6cf) Repro steps: 1. Disable the Graph Inspector 2. Close Shadergraph... Read more
Package Manager doesn't show available updates
Reproduction steps: 1. Have version n of asset store package x downloaded 2. Package x publisher publishes a new version n+1 3. My A... Read more
macOS builds no longer run when with a quarantine attribute due to incor...
macOS builds no longer run when with a quarantine attribute due to incorrect codesigning Repro Steps: 1. Download a mac editor (202... Read more
Terrain Selection outline is missing
When a Terrain object is selected it no longer displays a selection outline Repro Steps: 1. Install and launch 2021.1.0b2 2. Create... Read more
[HDRP] Far shadow frustum plane is incorrect when using Spot Light
How to reproduce: 1. Open the user's attached project 2. Open the "Main" Scene 3. Open the Scene view 4. Observe the Console log Ex... Read more
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