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0
votes
Fixed

[InputSystem][Editor] Generated C# file is not checked out when overwriting

Package: Input System

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Feb 26, 2020

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Version/s: 1.0.0-preview.2

When using Perforce or PlasticSCM for version control, assets must be checked out for write access. The importer currently just goes... Read more

0
votes
Fixed

"SortIDsInVisiblityOrder failed" error is thrown when holding the Ctrl k...

IMGUI

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Feb 26, 2020

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Version/s: 2018.1.0a1, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a1

How to reproduce:1. Create a new project and open it2. While holding the Ctrl key drag the default Main Camera in the Hierarchy Wind... Read more

0
votes
Fixed

Parse error is thrown when serialized asset with properties named guid i...

Serialization

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Feb 26, 2020

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Version/s: 2019.3.0a1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Create a new project2. Import ("curly.asset") to a project3. Open Console window Expected result: No error throw... Read more

1
votes
Fixed

[Mac] Right-clicking assets in the Hierarchy and Project window does not...

Scene Hierarchy

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Feb 26, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2020.1, 2020.1.0a25, 2020.2

How to reproduce:1. Create a new project and open it2. In the Hierarchy, right-click the default Main Camera object3. Observe that i... Read more

0
votes
Fixed

[Scene View] Tolerance property slider doesn't work in PBR validation se...

Scene/Game View

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Feb 26, 2020

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Version/s: 2020.1.0a24, 2020.1.0a25

Unable to drag Hue Tolerance and Saturation Tolerance Slider In PBR validation settings window. Steps to repro:1. Create a New Proje... Read more

0
votes
Fixed

"Entering Playmode with Reload Domain disabled" log appears when Configu...

Scene/Game View

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Feb 26, 2020

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Version/s: 2018.3.0a1, 2019.3, 2020.2

How to reproduce:1. Create a new project2. Edit > Project Settings > Editor3. Enable "Enter Play Mode Options (Experimental)4.... Read more

0
votes
Fixed

[ScriptableBuildPipeline] Static batching does not work on iOS or Android

Deployment Management

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Feb 25, 2020

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Version/s: 2018.3

Bundles built with the scriptable build pipeline are larger than classic build pipeline.Per comparing resulting bundles built with S... Read more

19
votes
Fixed

[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...

XR SDK

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Feb 25, 2020

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Version/s: 2019.3.0f1, 2019.3.1f1

Repro steps:1. Open QA attached project "repro_1222826"2. Build and Run on Oculus Quest/Go3. Wait for a few seconds for Application.... Read more

10
votes
Fixed

[Localization] Certain characters in the VFX shaders are switched in som...

Package: Visual Effect Graph

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Feb 25, 2020

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Version/s: 7.1.8

Forum thread: https://forum.unity.com/threads/default-vfx-graph-is-not-appearing-rendering.824028 Looks like some system languages- ... Read more

0
votes
Fixed

[HDRP] Baking is affected by Visual Environment Ambient Mode setting

Package: Scriptable Render Pipeline HD

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Feb 25, 2020

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Version/s: 9.0.0

The settings in Visual Environment should not affect baking. However, if you set Ambient Mode to Dynamic and bake, it will not bake ... Read more

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