Search Issue Tracker
Fixed in 9.x.x
Votes
0
Found in [Package]
9.0.0
Issue ID
1222810
Regression
No
[HDRP] Baking is affected by Visual Environment Ambient Mode setting
The settings in Visual Environment should not affect baking. However, if you set Ambient Mode to Dynamic and bake, it will not bake properly. Instead of baking a new result, it will repeat the last bake.
1) Open SampleScene
2) Clear baked lighting
3) In Lighting -> Environment, select Static Lighing sky:None
4) Bake. The three balls should be black (expected)
5) In Sky and Fog volume select Ambient Mode:Dynamic
6) In Lighting -> Environment, select Static Lighing sky: HDRISky
7) Clear bake
8) Bake. The result is black (not expected).
9) In Sky and Fog volume select Ambient Mode:Static
10) Clear
11) Bake again, Result is no longer black
Expected that in steps 8 and 12 the result should be the same. And the volume setting should not affect baking.
Note: if doesnt reproduce try switching to GPU baking.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment