Search Issue Tracker
[Graphview] Undoing while dragging out an edge creates a broken"ghost ed...
Reproduces in every version of Shadergraph going back to 4.10.1Steps to repro:1. Open a shadergraph2. Create any node3. Move the nod... Read more
DirectX12 performance is worse compared to DirectX11 and Vulkan
How to reproduce:1. Open attached project ("DrawCallPerf.zip")2. Open SampleScene scene3. In Game window Enable stats and Maximize O... Read more
[FBX Exporter] Specular texture is not exported when using "Standard (Sp...
Steps to reproduce:1. Open attached "FbxExporterSpecularTextureIssue-2019.2.14" project2. Open "SampleScene" scene3. Right-click "Cu... Read more
[VCS] Request: VersionControl window could show which assets are checked...
Sometimes files do get checked out without actual changes happening to them.It would be good if VCS window could indicate which file... Read more
[VCS] After working offline in Perforce, show UI for "p4 reconcile" or s...
Today if Perforce connection goes down, then by default no changes can be done, until user clicks "Work Offline" option. However aft... Read more
[Bug Reporter] The bug reporter uses the old Unity icon
The editor icons have received an overhaul as part of the editor refresh, but the bug reporter still uses the old icon. 1. Open Unit... Read more
[GraphView] [ShaderGraph] Group Context menu is missing options/function...
How to reproduce:1. Open attached project "BugReports8.zip" and scene "SampleScene"2. In Project Window, open up "New Shader Graph"3... Read more
[FBX Exporter] Exported model gets corrupted when opened with DCC tools
How to reproduce:1. Open user's attached project (BugReports2.zip)2. Open the "FBXExportBug" Scene3. Right-click on "DistributeTunne... Read more
[GraphView] IEdgeConnectorListener.OnDrop() is called even when there is...
How to reproduce:1. Open the user-submitted project ("GraphViewPractice.zip")2. Go to "MyGraph" -> "Open Window"3. In the newly o... Read more
[FBX Exporter] FBX Exporter doesn't export BlendShapes
Reproduction steps: 1. Open "fbxexportbug.zip" project2. Select "NPC1-StdF" Game Object in the Hierarchy3. "GameObject" -> "Expor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field