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9
votes
Active

UnityTests do not fail when nested coroutines throws an exception

Package: Test-Framework

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Apr 13, 2018

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Version/s:

When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more

4
votes
Active

[IAP] InvalidOperationException: Collection was modified; enumeration op...

IAP

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Mar 10, 2018

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open user attached project 2. Go to Services tab and import the latest IAP package 3. Play the scene 4. Selec... Read more

0
votes
Active

Carve Hull is rotated when changing Nav Mesh Obstacle box shape size

AI Navigation

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Feb 04, 2018

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Version/s: 2017.3.0f3, 2022.2.0a13

Steps to reproduce: 1. Open attached “CarveHull.zip” Unity project 2. Open “Scene” scene 3. Select “Carving Rotated” object in Hiera... Read more

0
votes
Active

Changing the path of an asset is not recognized as a change on some Buil...

Asset Bundles

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Jan 29, 2018

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Version/s: 2017.1.2p4

Steps to reproduce: 1. Download and open the attached project 2. Make sure you are on the same platform as the assetbundle build tar... Read more

0
votes
Active

Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...

Mesh

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Oct 26, 2015

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Version/s: 5.1.3f1, 2019.4, 2020.3, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "meshRepro" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sample... Read more

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