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[Mac][Metal] Player freezes when VSync is turned on with Button OnClick(...
How to reproduce:1. Open the attached “Vsync.zip” project2. Open the “SampleScene” Scene3. Build And Run4. In the Player click the g... Read more
[Mac][Profiler] Profiling mode dropdown view jerks out when interacting ...
Steps to reproduce:1. Create a new project or open an existing one2. Open Profiler window (Window -> Analysis -> Profiler)3. O... Read more
POV is not relative to its parent transform
[https://forum.unity.com/threads/cinemachine-pov-ignores-parent-rotation-in-2-8-6.1294626/] Repro steps: Create vcam with POV Create... Read more
[Profiler][Linux] Standalone Profiler does not open, logs "ExternalProce...
Reproduction steps:1. Open new Unity Project2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)3. Ob... Read more
[HDRP][DXR] Manually building RTAS prevent automatic building in the nex...
Repro steps :- Open attached project- Build project and run exe- Once in the first scene (outside) notice the reflection of the grou... Read more
iOS player freezes at semaphore_wait_trap when loading ~60000 AssetBundl...
How to reproduce:1. Open the attached project ("LoadManyAssetTest.zip")2. Build And Run on an iOS device3. Wait until the counter st... Read more
CS0628 is thrown when a class deriving from SystemBase is sealed
Reproduction steps:1. Open the attached project "Case_1414626.zip"2. Observe the Console Expected result: No warnings are thrown in ... Read more
Button is not fully registering the MouseOver state if the child object ...
How to reproduce:1. Open project "Inconsistent PC UI in LTS.zip"2. Enter Play Mode and hover the mouse on the Button on the right si... Read more
ArgumentNullException when trying to check if EventHook == null
How to reproduce:1. Open the user's attached project2. Enter Play mode3. Observe the Console Expected result: There are no errors in... Read more
EnlightenRuntimeManager methods are still called in Play mode
Steps to reproduce: Open any existing Unity project Bake lighting using Progressive Lightmapper Open Profiler window (Window > An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument