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Won't Fix

Votes

0

Found in

2023.1.0a1

2023.2.0a1

Issue ID

UUM-5525

Regression

No

iOS player freezes at semaphore_wait_trap when loading ~60000 AssetBundles using AssetBundle.LoadFromFile

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How to reproduce:
1. Open the attached project ("LoadManyAssetTest.zip")
2. Build And Run on an iOS device
3. Wait until the counter stops at slightly under 60000
4. In Xcode, pause the application (ctrl + command + Y)

Expected result: The main thread does not freeze at "semaphore_wait_trap", AssetBundles continue to be loaded
Actual result: The main thread freezes at "semaphore_wait_trap", AssetBundles are no longer being loaded

Reproducible with: 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17
Could not test with: 2019.4.40f1 (AssetBundles were built with a newer version of Unity)

Reproducible on:
iPhone 13 mini (iOS 15)
iPad 6th gen (iOS 14.4.2)

Not reproducible on:
Editor

Note:
- May also be reproducible on Android (user-provided information)

  1. Resolution Note:

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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