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0
votes
Fixed

High CPU usage by Semaphore.WaitForSignal when running on Mali GPU

Mobile Graphics

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Mar 13, 2020

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Version/s: 2020.1.0a23, 2020.2

Reproduction steps:1. Download and open the submitted project2. Build and run for Android3. Look at fps counter on the top-left corn... Read more

0
votes
Fixed

Frame Selection in the Profile Analyzer is changed when moving the curso...

Package: Profile Analyzer

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Mar 13, 2020

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Version/s: 0.6.0

How to reproduce:1. Create a new project2. Import the Profile Analyzer package3. Using the Profiler record some Frames of the Editor... Read more

1
votes
Fixed

[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...

Deployment Management

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Mar 13, 2020

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Version/s: 2018.4

Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more

0
votes
Fixed

Renamed or duplicated native format asset contains old asset's name till...

Asset - Database

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Mar 13, 2020

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Version/s: 2020.2.0a4

Steps (Renaming):1. Create ScriptableObject asset ("Scriptable.asset")2. Rename it to "Test" (Do not save project)3. Go to File Syst... Read more

0
votes
Fixed

Profile Analyzer - Using right click "Remove from Included Filters" also...

Package: Profile Analyzer

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Mar 13, 2020

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Version/s: 0.6.0 - preview.1

How to reproduce:1. Create a new Unity project2. Import the Profile Analyzer package3. Using the Unity Profiler record some frames o... Read more

0
votes
Fixed

[HDRP] Several debug modes no longer compile on Mac

Shaders

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Mar 13, 2020

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Version/s: 2020.1.0b1

1) Open any HDRP project on mac2) Enable Albedo debug mode int HDRP debug->Common Material Property->Albedo Result: Shader nev... Read more

0
votes
Fixed

VolumeComponent allocates memory every frame in Standalone builds.

Package: Scriptable Render Pipeline Universal

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Mar 13, 2020

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Version/s: 7.2.1

Expected:VolumeManager should not allocate memory everyframe. Result:VolumeParameter.GetHashCode allocs memory. Issue only reproduce... Read more

0
votes
Fixed

[Vulkan] Alpha channel is modified when copying between two RGBAFloat te...

Vulkan

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Mar 13, 2020

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Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached project ("case_1227481-VulkanRepro.zip")2. Open the repro scene ("Scene")3. Inspect the grad... Read more

0
votes
Fixed

Device Simulator does not fit into the window when minimizing the Simula...

Package: Device Simulator

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Mar 13, 2020

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Version/s: 1.3.0

How to reproduce:1. Create a new project2. Install Device Simulator package3. Open Simulator window, Window -> General -> Devi... Read more

0
votes
Fixed

[Mobile] Android and iOS do not support fp16 on Compute Shader

Mobile

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Mar 13, 2020

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Version/s: 2018.3.0b11, 2019.3, 2020.2

How to reproduce:1. Open the attached "fp16Test" Project2. Switch the target platform to iOS or Android3. In the Project window, sel... Read more

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