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Scene can't be enabled because it doesn't exist after deleting a folder ...
How to reproduce:1. Open the attached "136451.zip" project2. Open the "NewScene" Scene in the "_Folder" folder3. Enter and exist the... Read more
[UI] UGUI elements cause NullReferenceException in Play mode
Reproduction steps:1. Open user attached project2. Open the "SampleScene" scene3. Expand "Canvas" UI Object in a Hierarchy4. Move "P... Read more
Input System puts pressure on the Garbage Collector when enabling and di...
Reproduction steps:1. Open the attached project "input-gc-pressure.zip"2. Open the "DebugInputScene" Scene3. Open the Profiler windo... Read more
URP package throws compilation error CS1525 when imported together with ...
Steps to reproduce:1. Create a new project2. Open Window -> Package Manager3. Import "Universal RP" package4. Import "Adaptive Pe... Read more
[2D][Animation] Lost Crypt demo project has missing Sprite Library refer...
[2D][Animation] Lost Crypt demo project has missing Sprite Library references Opening Lost Crypt demo project on Unity 2021.1 or upg... Read more
UnityException is thrown in Build when using Burst Direct Call methods
How to reproduce:1. Open the attached project (burst-error2.zip)2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4.... Read more
[Android][OpenGL] Graphics.CopyTexture throws an error when using Normal...
How to reproduce it:1. Open the user's attached project "TestCombine.rar"2. Switch to Android3. Enter the Play mode4. Observe the Co... Read more
Particle System is stuttering in the editor when using Custom Data with ...
How to reproduce:1. Create a new URP project2. Unzip "1365360_particle_system_playback_stepping_issue" in Projects Asset folder3. Se... Read more
WinPixEventRuntime.dll dependencies are not included when a Windows Stan...
How to reproduce:1. Create a new empty project2. Go to File -> Build Settings3. Enable the setting "Development Build"4. Build th... Read more
AssemblyBuilder is extremely slow in trunk
How to reproduce:1. Open project "Repository.zip"2. Open the Test Runner window (Window>General>Test Runner)3. Go to Weaver>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument