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[OpenGLES3] GLSL Shader always renders in (0, 0, 0) position when built ...
Reproduction steps:1. Open project "GLSL_URP.zip"2. Open Scene "SampleScene"3. Move the cube away from (0, 0, 0), for example, to (1... Read more
Editor crashes when exiting the Play Mode while a certain GameObject is ...
Reproduction steps:1. Open the repro project2. Open _LittleDemolition2/_Scenes/Stages/021.unity scene3. Select the Stage GameObject ... Read more
Quads with Transparent Unlit Shaders are positioned incorrectly in the G...
How to reproduce:1. Open the user's attached project2. Open scene BugReport/Bug3. Press the Play button4. Observe the movement of th... Read more
Ping does not support IPv4 addresses mapped to IPv6
Reproduction steps:1. Open the project in "MappedAddress.zip" (60 KB)2. Open SampleScene and enter Play Mode3. Script in Pinger.cs w... Read more
[XR] refract hlsl function refracts the occlusion mesh when using stereo...
1. The Occlusion mesh black border is being refracted in my bubble shader. Occlusion mesh shouldn't be visible to the user like this... Read more
[iOS] EXC_BAD_ACCESS crash when deploying to iOS 15
Reproduction steps:1. Download and open the attached "MISSIM-Visualizator-App.zip" project2. Build and deploy the project to iOS3. O... Read more
UI Toolkit ReorderableList foldout state isn’t remembered unlike in the ...
How to reproduce:1. Open the user's attached "1409175_My project" project2. Open the "SimplePlacerScene" Scene3. Select the "Placer"... Read more
Adding and removing data from and to Serializable arrays with arrays in ...
Reproduction steps:1. Open the attached project2. Open Inspector3. Select Cube in Hierarchy4. Under Testing script add multiple laye... Read more
Prefab diff UI does not use UI Toolkit property drawers / editors
Steps to reproduce:1) Open attached project2) Open BindingsScene3) Select Planet GameObject4) Observe custom UI Toolkit Drawer appea... Read more
Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce:1. Open the attached project (CustomInspectorTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy, select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject