Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.12f1
Issue ID
UUM-3246
Regression
No
Ping does not support IPv4 addresses mapped to IPv6
Reproduction steps:
1. Open the project in "MappedAddress.zip" (60 KB)
2. Open SampleScene and enter Play Mode
3. Script in Pinger.cs will be executed (mapped address ping, code in the image below)
Unexpected behaviour: error is thrown in the console: "Ping address is IPv4 mapped to IPv6, but we do not handle mapped addresses.", the Ping never returns a result
Reproducible with: 2018.4.28f1, 2019.4.14f1, 2020.1.12f1, 2021.1.0a3
Tested macOS and iOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
UNet is deprecated and not supported anymore.