Search Issue Tracker

Won't Fix

Votes

1

Found in

2022.2.0a16

2023.1.0a1

2023.2.0a1

Issue ID

UUM-3242

Regression

No

[XR] refract hlsl function refracts the occlusion mesh when using stereo rendering

Stereo Rendering

-

1. The Occlusion mesh black border is being refracted in my bubble shader. Occlusion mesh shouldn't be visible to the user like this.

2. Run the project using Both Eye view in the game view or Run on an XR Headset

Black Occlusion mesh appears in refraction of bubble
This shader uses the refract() function in a custom node in the VFX graph (Labeled Refraction in the node graph)

  1. Resolution Note:

    this is due to using the same buffer for refract, and due to the occlusion mesh the mid-section not being rendered.... there are 2 possible workarounds;
    1. control the clear color based on the content, or
    2. disable the occlusion mesh

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.