Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
1
Found in
2022.2.0a16
2023.1.0a1
2023.2.0a1
Issue ID
UUM-3242
Regression
No
[XR] refract hlsl function refracts the occlusion mesh when using stereo rendering
1. The Occlusion mesh black border is being refracted in my bubble shader. Occlusion mesh shouldn't be visible to the user like this.
2. Run the project using Both Eye view in the game view or Run on an XR Headset
Black Occlusion mesh appears in refraction of bubble
This shader uses the refract() function in a custom node in the VFX graph (Labeled Refraction in the node graph)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
Resolution Note:
this is due to using the same buffer for refract, and due to the occlusion mesh the mid-section not being rendered.... there are 2 possible workarounds;
1. control the clear color based on the content, or
2. disable the occlusion mesh
Resolution Note (2023.2.X):
this is due to using the same buffer for refract, and due to the occlusion mesh the mid-section not being rendered.... there are 2 possible workarounds;
1. control the clear color based on the content, or
2. disable the occlusion mesh