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High CPU usage with UpdateNavMeshDataAsync on Android

AI Navigation

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Mar 19, 2020

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Version/s: 2020.1.0a25, 2022.2.0a13

Steps to reproduce: 0. Open attached project "Project.zip" 1. Build and deploy a development build on an Android device (we used a S... Read more

0
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[Hub] shows missing Unity Editor instance message if additional modules ...

Package: Hub

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Mar 05, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b1, 2020.2

Hub displays a missing Unity Editor instance message to all the projects created by the same version if additional modules are being... Read more

1
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[GraphView] Graph stucks in panning mode when right-clicked while pannin...

Graph Tools Foundation

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Mar 04, 2020

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Version/s: 2018.4, 2019.3.0f4, 2020.2

How to reproduce: 1. Open the attached 'GraphViewStuckPanning.zip' project 2. Open 'StuckPanning' Visual Effect Graph 3. Pan the gra... Read more

4
votes
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[URP] 'Uninitialized' camera background type does not match between the ...

Package: Scriptable Render Pipeline Universal

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Mar 02, 2020

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Version/s: 9.0.0-preview.0

How to reproduce: 1. Open the attached project named "Case_1224369" 2. Open the SampleScene 3. Select the Main Camera and observe th... Read more

0
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[FBX Exporter] While exporting to FBX, .fbx text in export name field is...

Package: FBX Exporter

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Feb 07, 2020

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Version/s: preview.2 - 3.0.1

While gameObjects are being exported to FBX, .fbx text inside export name field is misaligned. Refer the attached screenshot Steps ... Read more

0
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[XR][XR SDK][Postprocessing] Bloom is affecting region behind Occlusion ...

Package: PostProcessing

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Feb 06, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.1

How to reproduce: 1. Open attached project ("1217594-Repro.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Bloo... Read more

0
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The FBX Exporter does not remap a Material when it's applied to the expo...

Package: FBX Exporter

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Feb 04, 2020

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Version/s: 3.0.1-preview.2

How to reproduce: 1. Open the project "case_1216855-Fbx_Exporter" 2. Open the scene "SampleScene" 3. Select the GameObject "Sphere ... Read more

0
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[Graphview] Undoing while dragging out an edge creates a broken"ghost ed...

Graph Tools Foundation

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Jan 03, 2020

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Version/s: 2019.3.0f4

Reproduces in every version of Shadergraph going back to 4.10.1 Steps to repro: 1. Open a shadergraph 2. Create any node 3. Move the... Read more

1
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DirectX12 performance is worse compared to DirectX11 and Vulkan

DirectX12

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Dec 12, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

How to reproduce: 1. Open attached project ("DrawCallPerf.zip") 2. Open SampleScene scene 3. In Game window Enable stats and Maximiz... Read more

0
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[FBX Exporter] Specular texture is not exported when using "Standard (Sp...

Package: FBX Exporter

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Dec 03, 2019

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Version/s: Preview.2-2.0.1

Steps to reproduce: 1. Open attached "FbxExporterSpecularTextureIssue-2019.2.14" project 2. Open "SampleScene" scene 3. Right-click ... Read more

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