Search Issue Tracker
Feature Request
Votes
0
Found in
2018.4.17f1
Issue ID
UUM-121839
Regression
No
[XR][XR SDK][Postprocessing] Bloom is affecting region behind Occlusion Mesh
How to reproduce:
1. Open attached project ("1217594-Repro.zip")
2. Open SampleScene scene
3. Enter Play mode
Expected result: Bloom is not affecting the region behind Occlusion Mesh
Actual result: Bloom is affecting the region behind Occlusion Mesh
Reproducible with: 2018.4.17f1, 2020.1.0a24, 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Not tested with: 2017.4.37f1 (No package support, PostProcessing is removed from Asset Store)
Notes:
- Tested with Oculus Rift, Mock HMD
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Resolution Note:
This is a feature request.