Search Issue Tracker
Active
Votes
0
Found in [Package]
2018.4
2019.3.0f6
2020.1
Issue ID
1217594
Regression
No
[XR][XR SDK][Postprocessing] Bloom is affecting region behind Occlusion Mesh
How to reproduce:
1. Open attached project ("1217594-Repro.zip")
2. Open SampleScene scene
3. Enter Play mode
Expected result: Bloom is not affecting the region behind Occlusion Mesh
Actual result: Bloom is affecting the region behind Occlusion Mesh
Reproducible with: 2018.4.17f1, 2020.1.0a24
Not tested with: 2017.4.37f1 (No package support, PostProcessing is removed from Asset Store)
Notes:
- Tested with Oculus Rift, Mock HMD
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment