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Typing numbers in Matrix node’s numeric fields stretches Node
Steps to reproduce:1. Create new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> URP -> ... Read more
Items listed in the "Project Settings" and "Packages" sections are poorl...
Steps to reproduce: Create a new project Set Unity theme to "Light" Window > Analysis > Project Auditor Press the “Install rul... Read more
LFS ::Open on Windows platforms reports double File.Open profiler markers
What is happening?Windows platforms Local File Systems do emit File.Open profiler marker but they do it recursively resulting in dou... Read more
Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a m...
How to reproduce:1. Open the attached “IN-133807” project2. Open the “test” scene3. Enter Play mode4. Observe the crash Reproducible... Read more
Project Browser Icons use the wrong Theme and Users are not shown any in...
Steps to reproduce: Open any Project Enter Play Mode Open the Preferences Window and go the the "General" tab Switch the "Editor The... Read more
[Android][Gradle] CompileSdkVersion is incorrectly deprecated
After the AGP upgrade to 8+, I incorrectly deprecated CompileSdkVersion, confused by the deprecation of other {{{}Version{}}} attrib... Read more
Shader Graph Preferences are not indexed for Search and cannot be found ...
Steps to reproduce: Open any Project Navigate to Preferences > Shader Graph In the Search field at the top of the Preference Wind... Read more
Shader Graph Swizzle node data updates incorrectly after undo action
Steps to reproduce: Open a new shader graph Setup a simple graph (world position -> swizzle node -> output node 'color') Set s... Read more
[Android] The y-value of Input.mouseScrollDelta is positive when scrolli...
Reproduction steps:1. Open the attached “IN-133496“ project2. Build and Run the Android Player3. Connect a USB or Bluetooth mouse to... Read more
Crash on TexturesD3D11Base::SetTexture when using DirectX11
A trending crash issue in Sentry has been observed related to DirectX11 Reproducible with versions: 6000.0.62f1-6000.0.67f1, 6000.3.... Read more
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Latest issues
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- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS