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[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip) 2. Open scene: main 3. Play. 4. Click on dropdown. 5. Se... Read more
Node names lack space in the "Create Node" menu when searching the node ...
How to reproduce: 1. Create a URP project 2. Create any Shader Graph and open it 3. Press the "Space" key to call the "Create Nod... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
Camera Preview result is not the same when Opaque Texture is disabled/en...
How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > Terrain.unity 3. Open Assets > Settings > Default.asset 4... Read more
UI not shown until any of its settings are changed, also nullref exceptions
To reproduce: 1. Open the attached project "766041 repro.zip" 2. Open the scene "Main scene" 3. Press "play" 4. Notice that the came... Read more
UI Builder does not warn users or ask for confirmation before a new file...
*Steps to reproduce:* # Open a Unity project # Open the UI Builder via Window > UI Toolkit > UI Builder # Make some changes to... Read more
Rendering artifacts when using Depth Mask shader in WebGL
How to reproduce: 1. Open the attached project "DepthMaskTest.zip" 2. Build And Run the project for WebGL Development Build Exp... Read more
Last Update time is not refreshed when clicking the "Refresh List" button
*Steps to reproduce:* # Create or open any Project # Navigate to Window > Package Manager # Make sure either In Project, My As... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce: 1. Import attached script to project 2. Select window->Bug Test 3. Type infinity into first field 4. Notice that 3.40... Read more
[VFXG] Not all instances are fully rendered of immortal strips when inst...
How to reproduce: # Import the attached package # Open Scene # Observe that all instances of VFX look the same # Enable inst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder