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0
votes
Fixed
0
votes
Fixed

[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...

Networking

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Jan 27, 2016

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Version/s: 5.4.0b3

Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more

0
votes
Fixed

Editor crashes when trying access animation clip events through script

Animation

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Apr 19, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more

3
votes
Fixed

[Android]App crashes on launch during the loading of Asset Bundles on Mo...

Android

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Feb 11, 2016

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Version/s: 5.3.1p3

To reproduce:1) Open attached project (ReadyToBuild one)2) Build and run on device (everything is already set in the project)3) It w... Read more

0
votes
Duplicate

[UI Toolkit] Hover style doesn't work in non-maximised play mode

UI Toolkit

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Jan 24, 2022

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Version/s: 2022.1.0b4

Steps to reproduce: 1. Open attached project (test-uitoolkit.zip)2. Open 'SampleScene'3. Make sure Game View is set to be entered 'N... Read more

0
votes
Fixed

EditorGUI.FloatField cannot return "Infinity"

Editor - Other

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Mar 12, 2015

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Version/s: 5.0.0f4

To reproduce:1. Import attached script to project2. Select window->Bug Test3. Type infinity into first field4. Notice that 3.4028... Read more

0
votes
Fixed

Regression: Errors on upgrading project "File ProjectSettings/ProjectSet...

Asset Loading

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May 26, 2015

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Version/s: 5.1.0f2

Regression: Errors on upgrading project "File ProjectSettings/ProjectSettings.asset couldn't be written" when you opening this proje... Read more

0
votes
Fixed

2d sprite animation does not rotate outside of animation preview

Animation

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Jan 25, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1. Download and open attached project "764744_repro.zip"2. Open scene "Main"3. Open "Animation" tab (Window->A... Read more

1
votes
Fixed

[IL2CPP] System.Array.Sort<uint> returns incorrectly sorted array

IL2CPP

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Feb 25, 2016

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Version/s: 5.3.2p4

To reproduce:1. Open attached project2. Open "Main" scene3. Play the scene in the Editor4. Set build platform to iOS5. In the Player... Read more

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