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[Shadergraph] Deleting stack blocks of Universal RP targeted shadergraph...
Reproduces in: Master (98f77b5705) 10.4.0 candidates Doesn't reproduce in 10.3.0 release Repro steps: 1. Create a universal lit shad... Read more
File gets moved to the Asset folder when trying to move it elsewhere wit...
How to reproduce: 1. Open the user's attached project 2. In the Project window open Packages > TestPackage > Editor 3. Drag the Edi... Read more
Reflected GameObjects in Planar Reflection Probe are black when the Game...
How to reproduce: 1. Open the user's attached "mirrortest" project 2. Open the Scene "SampleScene" 3. In the Project window select t... Read more
Certain Buttons in the Editor Toolbar are not visible (covered up by pla...
At minimum window width, the Experimental Packages in Use button in the Editor Toolbar is not visible at all, being completely cover... Read more
[HDRP] Shadows are flickering on other split Terrains when Terrain is sp...
How to reproduce: 1. Open the user's attached "Draw Instanced Terrain.zip" project 2. Open the "Instanced Terrain" Scene 3. Observe ... Read more
[macOS] Video Player's 5.1 audio channel layout is incorrect when output...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Listen for the sound cues Ex... Read more
Opening WebGL build in Private Browsing mode does not work if Data Cachi...
1. Create an empty WebGL project 2. Make sure WebGL "Data Caching" option is enabled in project build settings. 3. Do a Release buil... Read more
AssetDatabase is overwriting GUIDs
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select Bundles/RandomBundle/C/MenuItem asset 3. Se... Read more
Packages cannot be added from a registry that returns invalid publish da...
As reported on the Unity forums, adding packages from the Github npm package registry produces the following error on Windows: Cann... Read more
[iOS] Realtime Global Illumination is not supported in URP warnings appe...
Reproduction steps: 1. Download and open the attached "RealtimeGIBug" project 2. Build and deploy the project to iOS 3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset